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Quest for infamy ina
Quest for infamy ina










The backgrounds are utterly gorgeous, whether forest, swamp, or seaside villa. I like clever writing, genuinely funny dialogue, and a nice compromise between tension and humour. I like alternate solutions in point-and-click adventures. It does something unique and clever, and – despite doing it with mixed success – when it does things well, it does them really well.

#QUEST FOR INFAMY INA SERIES#

And then the fifth went all 3D and a bit bleh, closing the series with more of a “huh?” than a BANG.ĭespite wanting to forever remove one of the games from my memory, and the first and last games being rather rough, it’s a series I hold dear to my heart.

quest for infamy ina

The fourth was a buggy masterpiece, offering a faux-Eastern European culture, a darker atmosphere, and a fantastic marriage of plot and mechanics. The third… well, the third was awful, and we will say no more about that. The second expanded on this vastly, actually crafting a worthwhile game (and being one of the first games, to my knowledge, which let you import your character from the previous title without being a hardcore RPG). The first game in the series was not exactly amazing, mostly acting as a proof-of-concept that didn’t really do much with the brave mechanics. Sneaking around gives you stealth, casting gives you magic power, climbing gives you… climbing. Stats are gained by performing the relevant action.

quest for infamy ina

A Fighter was skilled at hitting things a Thief could employ stealth, lockpicking, and acrobatics a Magic User had a plethora of spells at their disposal. The series merged – with some success – the typical Sierra adventure style with a fantasy RPG, offering you not only puzzles to solve but battles to fight, stats to raise, and multiple classes, each of whom had their own unique ways of solving puzzles. Quest for Glory is an old Sierra On-Line franchise which, through some insane injustice, isn’t as well-known as Leisure Suit Larry or King’s Quest. Quest for Infamy is, for all intents and purposes, another Quest for Glory game. And I’m not ignorant of the irony that I’m not the biggest fan of the result, either – but with Quest for Infamy, a lot of that comes down to execution rather than the idea. It’s a hell of a coincidence that, a few short days after a discussion in the comments about how older games with unique concepts should be revisited, I’m reviewing a game that does exactly that.










Quest for infamy ina